Abilities and Status effects
Last updated
Last updated
Status | Description |
---|---|
Defender(N)
Can battle instead of another allied unit. N is the number of tiles away from the intended to defending party
Rest(N)
Gain (N) HP during each Recharge Phase
Assassin
Unit that has assassin can't be countered attacked when attacking
Illusive
Can move through occupied tiles
Elemental Affinity
Double the effect of field tiles
Elemental Root(N)
Gain (N) HP when the element of the tile is the same as that of the unit with Elemental Root
Sprint
A unit can move 2 tiles instead of 1
First Hit
Always strike first when engaging in combat
Heal(N)
Servant gains N amount of HP
Float
Unit is unaffected by field tile effects
Range(N)
Unit can attack N tiles away. (N is always higher than 1)
Sniper(N)
Unit can only attack and counter N tiles away. Unit can't attack the summoner
Revenge
Effect is triggered when Unit HP is reduced to zero
Bloodied
Effect is triggered when Unit HP is half or lower
Graveling
When unit is send to higher plane it triggers an effect
Summon Boom
Effect is triggered when servant is summoned
Free Spirit(N)
Unit can be summoned N tiles away
Guts
Effect is triggered when unit is afflicted with status effect (Except fatigued)
Double Strike
Unit can attack twice
Destructible Armour
Unit gains N amount of additional HP. Destructible Armour needs to be depleted first before HP is decreased
Veil
Unit can't take any damage
Trigger
When an effect has Trigger property it can be used in opponents turn
Synergy
Effect triggers when another allied unit with this ability is on the field
Fatigued(N)
Unit can't act or use abilities
Burned(N)
Unit loses 10hp during players' end phase. If on fire tile 20hp. When on water this effect ends
Poisoned(N)
Unit loses 10 HP during players' end phase. Destructible armour doens't decrease from this effect
Rooted(N)
Unit cant move any tiles except through spells.
Dazed(N)
Unit cant counter
Stunned(N)
Unit cant move, attack and counter
Fear(N)
Unit can't engage in battle except through spells
Frozen(N)
Unit can't move attack and our counter. Effect ends on a fire tile
Blind(N)
Unit can't engage in battle. Effect ends on Light or Darkness tile