All set?
Crystal Pool
Let’s get ready to play. In order to get started you need to assemble your Crystals into a pool following these restrictions:
The Crystal Pool must consist of 31 crystals from the same element;
You can only have up to 4 copies of the same crystals in your Pool;
A Pool must contain only 1 Summoner Crystal;
A Pool can have up to 10 Servant Crystals;
A pool can contain only 1 God Crystal.
You can strengthen your Crystale Pool at the Crystale Bazaar.
The battlefield
A game takes on a 5,6,7,6,5 hexagon style Board, which both players share.
The game will begin with both players placing their Summoner on the tiles on the horizontal end of each side. Units can be summoned to adjacent, non-occupied tiles. Please note, only one unit is allowed to occupy one tile at the same time. Additionally, units are not allowed to pass through each other (abilities and spells excluded) and the elements on the tiles are randomly distributed at the start of the match.
Tile effects
Tiles can change elements during a match. Tiles give various effects on the units that stand on them or move over them. The rules for each tile are as followed:
Ice (Ic): no extra effects Fire (Fi): A Fire Servant gains 10 ATK / Wind Servants lose 5 ATK Water (Wa): A Water Servant gains 10 ATK / Fire Servants lose 5 ATK Earth (Ea): A Earth Servant gains 10 ATK / Water Servants lose 5 ATK Thunder (Th): A Thunder Servant gains 10 ATK / Earth Servants lose 5 ATK Wind (Wi): A Wind Servant gains 10 ATK / Thunder Servants lose 5 ATK Light (Li): A Light Servant gains 10 ATK/ Darkness Servants lose 5 ATK Darkness(Da): A Darkness Servant gains 10 ATK / Light Servant lose 5 ATK
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