Summoner Crystals

In order to play, every player must have 1 Summoner crystal, which they must place on the Game Board at the start of each match. When the Summoner has been hit three times the owner of that Summoner loses the match. A Summoner doesn’t have an ATK value meaning it can’t do damage in battle. When using Servant/Summoner abilities or Spell Crystals, Mana Points (MP) are subtracted from the Mana Pool of the Summoner. During the Recharge Phase, the Summoner regains a set amount of Mana Points (MP) back.

Every Summoner Crystal has the following properties:

  • Up to 5 effects. Each with its own mana cost;

  • Mana Pool: The total amount of Mana Point (MP) the summoner can have at any given moment;

  • Recharge: The amount of Mana Points (MPR) the Summoner regains during the Recharge Phase;

  • Hit Box: A Summoner can get hit 3 times before it is sent to Higher Plane and the match is over;

  • Element (EL): This is often important for effects. It can be one of the following: Wind, Fire, Water, Earth, Lightning, Ice, Light or Darkness

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